The media we consume is often a reflection of the times we find ourselves in; bringing to the surface ideas, concerns and fears that we collectively share. For many years…
casual
There was a time once, long ago, where the time a game spent in development was a good indicator of the level of polish you could expect from it. Blizzard’s…
For a creator how their creation will be experience can matter just as much as the creation itself. With games this seems obvious when say, considering the difference between playing…
Back in the day I used to have a rule (indeed I had many!) when it came to reviewing games: I had to finish them before I could review it….
So, to preface, I’m a pretty keen homebrewer with a couple years experience under my belt. I got started with it because we have an overabundance of apples from the…
In college my teacher for the course of “Literature on the Internet” (which was still a weird thing back in 2001) asked us to perform a simple task: find her…
The speed at which games can now spawn new genres and imitators is surprising, even to this long time gamer who’s seen dozens of trends come and go. The latest…
It has been fascinating to watch the medium of games evolve over the decades I’ve been able to experience them. From the early days where they were pure escapism, to…
Some of the most challenging aspects of crafting a game is doing the things right that won’t get noticed. The minutiae that fades into the background can often be as…
Is it just me, or did mobile games kinda fade into the background somewhat? Like, rewind say 5 years or so and I was getting mobile game recommendations from everyone,…