20 years. 20 goddamn years is how long I’ve been playing World of Warcraft. It’s actually even longer than that as I had the great fortune of playing in the…
Review
Few would know this but sitting just behind me is the collector’s edition pistol from the original Bayonetta. That was kinda my thing back in the day, getting the collector’s…
How close can you get making a Pokemon game before Nintendo sues you? That seems to be the question that an alarmingly large number of developers seem to be asking…
It seems false assumptions has led me to yet again roll the dice on a developer’s debut title. There I was, thinking that Nobody Wants to Die was (for whatever…
There seems to be a template that a lot of indie devs are following. They have aspirations of developing large RPGs, hoping to elevate themselves to the same plane as…
The gaming public often looks to the indie scene for the new innovations; those experimental features that $_BIG_PUBLISHER would deem too risky for inclusion in a blockbuster title. There are…
It’s 2013 and I find myself in New Orleans covering TechEd North America for Lifehacker. My days were filled with the conference, running between sessions and jotting down as many…
There’s still a hole in my heart left by the “end” I hit with Destiny. A part of me is forever wanting to go back, to continue the story and…
Ah yes, it’s that time again is it? Time for all of us to collectively bang our heads against the same wall with one half peering at the other and…
You would honestly be surprised at the level of development there’s been on the Playdate. After the numerous failures of niche appeal consoles to gain any kind of traction the…