I have this feeling that all gamers, at one point or another, have lusted after the dream of a fully destructible world: one where there’s absolutely no limits to the…
Review
It has been fascinating to watch the medium of games evolve over the decades I’ve been able to experience them. From the early days where they were pure escapism, to…
The ebb and flow of time I have on my hands to both play and write about games has led to the situation you see before you: a review coming…
There are games I play for the story. There are games I play for the mechanics. There are games I play for the simple audio visual experience. Then there are…
The last few years have seen AAA titles tend in a few notable (and notorious) directions. The large investment of capital from the publishers and developers pushes them towards wanting…
Ah man, I’m torn here. It’s been a hot minute since I’ve played any fighting game, let alone spent enough time with one to get my sense back for frame…
There was something to be said of the early days of gaming where including full motion video in your game was something that was celebrated. I remember playing the Crusader…
One of the challenges in attempting to play (and review) a new game every week is managing the backlog of titles that I’ve accumulated in my review queue. For the…
Indie developers have the unenviable task of balancing what precious resources they have to create the experience they want to deliver to their audiences. This often means that, when compared…
Ughhhhhhhhhhhhhhhhh, I don’t think I can handle another one of these kind of years. Unlike 2020, where we faced many of the same challenges, we didn’t have the respite in…