I finally did it; that one thing that no long time World of Warcraft player should ever do: I added up all my playtime across all my characters.

The damage? 207 days. Two of my original characters, my rogue and alt-paladin, account for about 145 of those days most of which was accumulated during vanilla. Considering this was right in the middle of my university studies I’m still not quite sure how I managed to graduate, what with me spending an average of 4 hours a day in-game. My hunter and shaman that I rolled to play with a work mate of mine account for another 46 of those days, all due to us trying to clear the Ulduar raid back in the day. Finally the Paladin which has seen me through the last few expansions has a measly 12 days, still a lot by any standards but a mere blip in the time that I’ve spent with the game. That includes the time I just spent playing through the most recent expansion: Battle for Azeroth. Whilst this is probably the shortest time I’ve ever spent with an expansion to date it was by far one of the most memorable from a story perspective.

The titan Sargeras has been imprisoned but not before he drove his demonic sword deep into the heart of Azeroth. This then caused a highly potential magical substance called Azerite to begin leaking out into the world. Sylvanas saw this new resource as an opportunity to unify the horde together and began a brutal campaign to seize all of Kalimdor. In retaliation Anduin lays siege to the undead’s capital city of Lordaeron, driving the horde out. However as a last thumb of the nose at the Alliance Sylvanas drenches the city in blight, rendering it uninhabitable for anyone, including her own people. With Azeroth now primed for war both the Horde and the Alliance set out in search of new allies in the battle that lies ahead.

The graphics of Battle for Azeroth feel about on par from the previous expansion Legion, with no real notable improvements. There’s DirectX 12 support in there but that’s mostly to help with performance rather than taking advantage of new graphical APIs. Unfortunately the issues that plagued it last time remain with the World of Warcraft engine struggling to take full advantage of modern hardware. I spent the first couple hours of my time back in WoW searching for ways to improve the performance, hoping to get it to fully utilise the system I have. Unfortunately I couldn’t make that happen, my graphics card usage middling around 70% and my CPU 50% or below. I could get a somewhat stable framerate of 60fps in most areas but anything with more than a dozen or so players in it really started to tank my performance. For Blizzard it’s a tough problem to solve as they likely can’t improve the engine without also revamping most of their content as well. Perhaps they may do it in the future but I’m not holding my breath.

 

Battle for Azeroth once again takes the ideas of expansions past and refines them, often streamlining them to take away the pain whilst keeping the same rewards. Artefact weapons are now gone, replaced with a legendary necklace that levels up in much the same way whilst unlocking attributes in some armour pieces. The garrison mechanic is now just a mission table, providing you with an avenue to get additional rep and azerite power. The delineation between PvE and PvP servers has disappeared, now replaced with “War Mode”, allowing you to set whether or not you can be engaged in PvP activities and getting a small boost if you choose to do so. World quests are kept and are broadly the same, giving you a daily opportunity to upgrade your gear and grind out some more rep. New (to me, at least) is the inclusion of mythic dungeons, essentially a raid level difficulty encounter for a 5 man team that you can increase the difficulty of in search of more rewards. Other than that it’s the same tried and true World of Warcraft experience, for better and for worse.

Unlike previous expansions, which often completely revamped skills and talent trees, Battle for Azeroth didn’t change much. After doing the usual post-login cleanup I noticed that most of the abilities remained as I remembered them and even had a few removed. Instead of doing my usual retribution levelling and then transition to prot when it came time to do dungeons I stayed prot the whole time and, honestly, it wasn’t the most exciting experience. Prot has always been famous for tanking large groups of adds but being god awful at single target DPS and that made certain parts of the levelling experience pretty painful. To be sure running in a group made this a lot more enjoyable, and indeed I feel like a lot of activities in WoW aren’t well served if you’re playing solo, but I can distinctly remember having more abilities in the previous expansion that helped out a lot in situations like that. I’m not sure how it is for other character classes but from a pure combat perspective Battle for Azeroth definitely felt like a step back for me: too simplified and monotonous. This unfortunately extended to tanking dungeons as well which is why I don’t think I’ve actually played through all of them.

Overall progression still comes at a predictable pace, one that can be accelerated substantially if you have large gold reserves or are part of an active guild. Even then it doesn’t take long to get ready for the end game content, I managed to get to ilvl 320 in under two weeks without farming the auction house or dumping too much gold into professions. Of course my gear is far from optimal but that’s the level at which most people say you should be more than capable of doing mythics with a group of randoms. It is rather frustrating though that some of the avenues for progression, like crafting, are essentially useless as by the time you can craft the awesome gear sets you likely won’t need them since the materials to craft them come from the end game dungeons. This is somewhat offset by the fact that reputation grinds aren’t as unforgiving as they once were, bolstered by the daily world quest sets and numerous other ways of gaining reputation with a particular faction.

The azerite armour system is interesting in theory although reading up on how it compared to the artefact power system reveals that it’s essentially the same thing, just spread over multiple pieces of armour. Essentially you’ll get azerite power from various sources and that will level up your Heart of Azeroth necklace. Certain levels will unlock a kind of mini talent tree on some pieces of armour, augmenting some abilities or granting you whole new ones. Whilst its nice that you have a little more control over how to mix and match everything it feels like yet another grind to get pieces of armour that roll with just the right talents. I’m sure some of the higher tier sets have fixed talents though but I never saw any of those pieces myself (being the solo pleb that I am).

It wouldn’t be a WoW expansion without some post-launch issues and Battle for Azeroth was certainly not immune from them. Aside from the general graphics performance issues I mentioned earlier the world servers would often have their ping times rocket through the roof, causing simple things like looting a corpse to take 20+ seconds. This wasn’t just something that would come and go either, when it started happening you’d usually be in for a good hour of it before the servers would start to come right again. There’s also the usual mix of quest bugs with some quest chains not working properly, quests bugging out if completed in weird ways and some of the more inventive mechanics wigging out on you in weird and wonderful ways. These things are, for the most part, expected aspects of any WoW experience so for a long time player like me they’re not show stoppers. However for those who for, whatever reason, may be getting into WoW at this late juncture it pays to know that even 14 years of polish won’t remove all the rough edges.

What kept me playing however was the story and my desire to see how Jaina’s arc played out in this expansion. Whilst it’s probably not going to win any awards for originality it certainly drew me in as a long time fan of the lore of the Warcraft universe. It was also great to see characters which have, so far, played minor roles in the greater lore brought to the forefront, making the whole world more richer for it. The tale of rescuing Jaina was honestly one of the most heartwarming arcs I’ve played in this game and it was what kept me playing for quite a long time. Then, right as it felt like the story was about to climax, I hit a wall: I’d need to complete a mythic dungeon to see the end of it.

I almost quit the game right then and there as I didn’t want to be forced into having to gear up just to see the end of the story. However as I inched closer to that coveted 320 ilvl I figured it’d be worth the time invested and soldiered on. However once I got there I run right into the shit fight that is running mythics with pubs, even those who were trying to do the storyline missions like myself. Look, I get it, mythics aren’t meant to be readily puggable, but having a significant part of the storyline locked behind them was a real let down. 3 expansions ago it wouldn’t have been an issue, I’d simply hit up my guildies and we’d get it done, but those times are long behind me. I know I’m not alone in this feeling either as many posts on various forums will attest to. So there my paladin will likely sit, outside the Siege of Boralus dungeon entrance, never to complete the story.

World of Warcraft: Battle for Azeroth had all the trappings of being a solid repeat of Legion’s performance however, for some reason, it just fell flat for me. The changes feeling like a shuffling of all the components that have been around for some time and the new parts not interesting or varied enough to keep me engaged. This was counterbalanced by the story which got me really engaged but then ran into a brick wall of progression that killed that intrigue dead. Maybe it’s me that’s changed too much this time around as before it felt like the developers at Blizzard were catering directly to folk like myself. Now though it feels a little left of center, retaining much of the things that should make it more appealing but somehow failing to do so. I really don’t know what’s driving this feeling of ambivalence but suffice to say, whilst I did get a good couple weeks out of this latest expansion, I’m pretty sure I won’t be renewing my subscription past a single month.

Rating: 7.5/10

World of Warcraft: Battle for Azeroth is available right now for $69.95. Total play time was approximately 20 hours achieving an ilvl of 323.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

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