Sometimes the things that happen after a review is penned are far more important than those that came before it. Diablo 3 is a prime example of this as whilst my initial impressions of the game were nothing short of amazement the tale of my experience after that is much more mixed. The challenge progression felt great, for a while, but once I hit Inferno the game shifted from being a conquerable challenge to an exercise in frustration. The auction house, initially a great source to give your character a quick boost, soon became the bane of my existance with all the items I needed far beyond my reach and the amount of griding required to get them far too high. It wasn’t long before I lost interest, alongside many of my long time Diablo fan friends. Blizzard was keenly aware of this however and the release of Diablo 3’s first expansion pack, Reaper of Souls, sets out to correct many of the missteps of its predecessor.
With the defeat of Diablo at the top of the crystal arch humanity was once again safe from his terror. However his essence was still captured in the black soulstone, unable to be destroyed even by the angels of heaven. Tyrael, now the mortal Aspect of Wisdom, has once again sought out the Horadrim to secret away the soulstone so that none may attempt to use it for their own purposes. However Malthael, the Archangel of Wisdom who had been lost ever since the destruction of the World Stone, had tracked the soulstone’s location. Whatever his plans are for it are not known but one thing is for sure, you, the Nephalem, are the only one who can stop him.
As you’d expect from an expansion pack Reaper of Souls adds a little more graphical flair to Blizzards’ flagship dungeon crawler although it’s nothing major like an overhaul of the graphics engine. The environments do feel like they have a lot more detail in them and the use of lighting and environmental effects is a lot more liberal, especially in the new areas. Still Diablo 3 is a game that’s meant to be fast paced so much of it is designed to run well without stutters or slow downs and with Blizzard’s reputation of being the low poly kings this ensures that the visuals are still on par with other current generation titles.
There have been some major changes to the core game play of Diablo 3 in Reaper of Souls, the vast majority of which have been aimed directly at addressing concerns that the community raised. The auction house is gone (both of it’s incarnations), the loot system revamped in a massive update called Loot 2.0 and the end game changed significantly adding in a new mode to replace the previous boss run meta that was the norm since Diablo 2. Additionally all the classes have had significant work done on their skills in order to make more of them viable for both end game loot farming as well as during your initial levelling experience. Suffice to say that whilst Reaper of Souls might only bring an additional act’s worth of content it adds an incredible amount of replayability, enough so that this feels like the game Blizzard should have released 2 years ago.
I actually jumped back onto Diablo 3 prior to the release of Reaper of Souls in order to try out the new Loot 2.0 system. Suffice to say I was very impressed as it only took me a couple hours to move from my less-than-stellar auction house purchased Inferno gear to a new set that was much more suited to my playstyle. It also didn’t take long for me to pick up a couple legendaries that completely changed the way my character was built, tempting me to try out builds that would have otherwise been completely unviable. Indeed even without those pieces of gear the various builds I experimented with all felt viable, a highly refreshing change to what I had to do previously.
Levels came thick and fast with my monk being able to reach 70 after a few nights worth of play. Indeed the levelling was so fast that I had pretty much reached level 70 before facing Malthael, only requiring a slight detour for the last push. The same can be said for Paragon levels that you’ll continue to amass after you reach max level, especially if you’re doing bounties or rifts often. The extra levels don’t add too much to the classes although the addition of another passive skill slot at max level does open up a lot of opportunities for builds that might not have been viable previously. The new monk skill, epiphany, is quite interesting although my current gear selection isn’t as effective with it as other builds. Whilst this might be disappointing to some (typically the new skills added in tend to be overpowered) I feel it’s a show of good design as the new skill adds variation whilst not being so powerful that its use is required.
The new way of running end game content is an obvious attempt to shift the current meta of boss runs for items to a more varied approach, incorporating a number of different types of runs that will result in a certain number of legendaries per hour. The first one is called Adventure Mode and is unlocked after completing the campaign through once. In this mode you’re given a series of bounties, usually things like “Clear out all enemies in the Den of Evil” or “Kill this act boss”, and for each of the ones you complete you’ll receive some XP and gold. Complete all of them within one act and you’ll receive a cache from Tyrael that contains a number of items, gems and health pots. This is in addition to any items that might drop along the way which will usually fill your inventory once for every 2 bounties completed. There’s also Nephalem Rifts which are randomly generated dungeons that require you kill a number of enemies before a boss will spawn and the Infernal Machines which pit you against super versions of act minibosses with a chance to drop legendary crafting materials.
The addition of the mystic, along with the minor tweaks to the crafting system, are welcome changes. The mystic allows you to reroll one stat on a piece of gear to another stat, making more pieces of gear viable. The costs of doing so are a little on the extreme side, especially for legendaries which all require a disenchanted legendary, but it can be worth it when you’re trying to min/max your way to victory. The limitation of only rerolling one stat is a little frustrating sometimes as you’ll often come across gear that’s got 2 junk stats on it but is otherwise fine but I can understand why this limitation is put in place. I’d probably complain less if crafting was actually worthwhile as currently the costs seem to heavily outweigh the chances of creating something that you’d use.
For the most part all of this adds up to a very enjoyable experience however I’d be lying if I said it didn’t start to feel a little grindy after a certain point. Sure my character is decked out in about half legendaries, some of them quite amazing, but the quest for items that improve my character has become somewhat arduous. I see as many legendaries drop as the next guy but even with my small collection I already have duplicates (quite irritating when you consider you can’t equip 2 of the same legendary weapon) and I’ve yet to see a solid upgrade in the last few days of play. It’s hard to fault Reaper of Souls specifically for this, it’s just the uncaring wrath of the random number generator, but grinding without the guaranteed reward of an upgrade at the end of it does sap a lot of the fun out of the experience. Now that I’ve said that I’ll probably do one run and get 3 upgrades in a row and all will be right in the world.
Diablo 3: Reaper of Souls is the game Blizzard should have released 2 years ago as it has managed to capture the enduring attention of so many of my Diablo fan friends where the original failed to do so. The revamps to the talent system, loot and addition of the mystic all add up to make the experience far more enjoyable and rewarding, removing some of the reliance on good rolls to give you the stats you require. Adventure mode is the end game that many were seeking originally, something that provides a bit more flavour to the traditional boss runs of yore. Of course this doesn’t absolve you from the grind completely and, if I’m honest, this will likely be the thing that drives me away from playing Reaper of Souls. Still it’s enough that I feel that Diablo 3 will resurface as one of the LAN games of choice as it’s a lot of fun to blast through a couple bounties or rifts with a close bunch of friends.
Diablo III: Reaper of Souls is available on PC right now for $49.95. Total play time was approximately 15 hours reaching Paragon level 56.