The Humble Indie Bundle has been my source for many independent games that I wouldn’t have otherwise noticed. The pay-what-you-want model works spectacularly in the instance and I’ve always paid a lot more than the average so I get all the extra goodies. It was then without a second thought that I ponied up for the most recent release which was primarily for the release of Amanita Design’s Boatanicula, a curious little platform game that just beams with cutness from every angle.
Botanicula puts you in control of a quintet of characters, all of which appear to be either a seed or young form of some kind of plant. The opening scenes paint a picture of a tranquil, happy life of all these disparate species coexisting together on a giant tree. However a spider like entity threatens every living thing that dwells within it, sucking the very life out of every thing that it touches. The quintet’s hope lies within a single seed that they’re endeavouring to plant before all life on the tree is inevitably wiped out and the adventures that entail along their journey.
There’s something to be said for games that make the most of their chosen medium and Botanicula is one that does this to perfection. Every panel is abosolutely gorgeous, brimming with vibrant colours and soft glow effects that are very visually appealing. Unlike point and click adventures of times gone past Botanicula doesn’t make interactive sections obvious by colouring them differently which, whilst slightly irksome at the start, gave all the scenes an even visual feel without any jarring distractions. This is only surpassed by how the scenes evolve as the player interacts with them, bringing ever more life into them the more you dared click.
Coupled with this gorgeous visual art is an equally impressive arrangement for the music and foley. Instead of using typical sound effects Botanicula uses the human voice for nearly everything and I’m pleased to say it does so to great effect. There’s something joyous about clicking around on the various plants and insects only to have them respond with a cheerful sound or have the character’s speech be a long sentence of nonsense that’s aptly portrayed by a thought bubble above their head. I think this was by far my favourite aspect of Botanicula as I’ve never had so much fun listening to people make funny noises.
At its heart Botanicula is a point and click adventure with all the puzzle solving gooddness that comes along with it. Like all good games in its genre the puzzles start off pretty easy, usually being simple hunt and peck type deals with an over-arching goal of collecting x of something in order to progress to the next level. Afterwards they start to ramp up in the difficultly level slowly eventually getting to rather complicated puzzles that even left me guessing for a good amount of time. For the most part they’re pretty enjoyable and quite satisfying when completed but there are a few issues that plague them.
Now I’m not sure if this was because my desktop resolution was larger than Botanicula was able to display (as evidenced by the black borders around the screenshots) or something else but interaction with it was sometimes a little gummy. Whilst it was quite responsive to regular clicks on interactive objects anything that required some kind of movement with the cursor was plagued with unpredictable motion. One such puzzle was to get push a nut out a hole in order to knock a key down and attempting to do so was not an exact science with the nut reacting unpredictably. I can see how it might be better on a tablet when you don’t have a cursor to contend with but with a mouse and its ever-present presence on the screen I found myself having to come up with other solutions when precision movement was required.
Apart from that however the puzzles were pretty much all good with the only stumbling block being myself. For the most part it was lack of attention that usually caught me out, sending me on a wild goose chase for 10~20 minutes while I tried to find the last thing to progress to the next level. I did use a walkthrough guide a couple times when I started to get frustrated but for the most part the game was easy enough to get through whilst still providing a good challenge.
After playing through Botanicula I came away with two very distinct feelings about the game’s target audience and where they should be headed in the future. Whilst adults will find much to enjoy in the world of Botanicula I can’t help but feel that this game would be so great for kids as everything seems to fit the bill for this being an amazing game for them. The vibrant colours, extraordinarily cute characters and playful soundscape seem perfect for something to delight kids with.
Botanicula also feels like it would be very much at home on a tablet like an iPad or Android equivalent. Indeed my one gripe, the iffy mouse pointer control sections, seems like it would be a non-issue on a tablet platform. This also plays somewhat into it being a great game for kids as well as I know many parents use their iPads to keep the kids quiet on long journeys. To their credit Amanita Designs has said that an iPad version is already in the works and I’ll be very eager to see how it fairs in comparison to its PC cousin.
The story of Botanicula, whilst simplistic, is ultimately sastifying. Even though there’s no actual dialog you still get a feel for all the character’s personalities and quirks. The conclusion is predictable but it’s still worth seeing through to the end just for the fun of it.
Botanicula shows the reason why I continue to spend money on the Humble Indie Bundles without putting much thought into the games that I’m buying. My hit rate with unresearched titles has been quite high and I’m glad I can count Amanita Design’s latest release amongst them. If you’re a fan of point and clicks or just well executed games then Botanicula won’t disappoint and I couldn’t hesittate to recommened it.
Rating: 8.75/10
Botanicula is available on PC, OSX and Linux right now for $9.99. Game was played entirely on the PC with 3.3 hours played, 75% of the achievements unlocked and a final score of 108/125.
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