If we spin back the clock a couple decades we find ourselves in a time when games fit quite easily into all of their genres. If you were told that a game was a Real Time Strategy you could be pretty sure it’d contain units, resources and buildings that you needed to build up in a strategic way in order to win. First Person Shooters were just that, you holding a gun and running from one end of a level to another ensuring that anything that got in your way didn’t stay that way for very long. Role playing games would have multiple character classes, pages of statistics and long running stories that would carry you through from the start right up until the end. Today however those kinds of boundaries aren’t so well defined with many games blending elements from several different genres which calls into question the use of these broad genres when classifying current generation titles.
Jonathan Holmes of Destructoid fame then asks if its time for us to retire the term RPG as it no longer seems to be a good fit for the games that fall under that genre. He makes a good point too, many games that include rudimentary aspects of RPG titles like levels, classes or statistics often get categorized as RPGs alongside other titles that seem far more deserving of the classification. Now that games are garnering bigger budgets and technology has advanced exponentially since the term was first used in the video games industry I’d have to agree with him that the use of the general RPG term is probably outmoded but we’re a long way away from retiring it completely.
For me personally if a game is to have the RPG moniker applied to it there has to be a couple attributes for it to qualify. Primarily it comes from being able to customize your playstyle to a fairly high level which is usually achieved through the use of classes or talent tree specializations. This, in effect, is what allows you to define your role in the game whether it be from a fire slinging mage to a half cyborg engineer who uses all manner of machines to do his bidding. Stat building, levels and all the other means to this end are really ancillary to the goal of being able to craft a role that you want to play within that game universe and that, in my mind, is the loophole that allows other games to have aspects of a RPG yet not fall into that genre.
However I feel that the term RPG is too broad to encompass everything that now fits under its original definition and that’s where the liberal use of prefixes is warranted. Whilst saying a game is a RPG might conjure a particular image for some and not others you’d be hard pressed to misunderstand what I mean when I said a game was a FPS RPG, action RPG or MMORPG. Each of these sub-genres each has a much more distinct set of guidelines for a game to fall under its umbrella and I feel is the proper way to identify games that blur the traditional definition of a RPG. In essence this means that the term RPG becomes a broad category that encompasses all of these sub-genres and can no longer be used to refer to a single category of games based on its original definition.
The redefinition of the RPG term is a sign that the games industry has grown beyond its traditional roots where everything fell neatly into the categories as we had defined them. I think that’s a wonderful thing as it shows that game developers are experimenting with game ideas that cross genres, blending elements from both in order to create game experiences that are truly unique. Indeed with all my reviews there have been many times when I’ve struggle to pin games down to one genre and that’s not just limited to RPGs. We may no longer be able to use the term to refer to a specific type of game but that doesn’t mean we should abandon the term entirely as the RPG ideals are still valid in today’s gaming industry.