I stopped looking at games to back on Kickstarter quite a while ago as it just seemed to encourage developers to take far, far too long to actually release something…
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You know how there’s always a few games or a series you missed when it came out and just never got around to playing? One of them for me was…
There’s nothing quite like an inventory puzzler to strike terror into the hearts of long time gamers. The original versions of these, like the classic LucasArts titles, often had you…
Wadjet Eye Games have made a name for themselves in the adventure game space, not only for the numerous titles they’ve published but also the many they themselves have developed….
Amanita Designs has developed quite the reputation for creating simple games with beautiful hand drawn visuals. Whilst they’ve been active since 2003 it wasn’t until their release of Machinarium in 2009…
Even if I don’t manage to get 1 review per week out I do try to make sure I’ve at least played one game a week. That does become a little…
This may come as a surprise given my gaming pedigree but I never really got into the old Lucasfilm adventure games. It wasn’t a lack of interest, more that we…
I feel it’s pertinent that I get this out of the way before I start the review in earnest: Roguelikes give me the shits. I can understand the appeal that…
There’s no question that the Double Fine Adventure was responsible for showing that the Kickstarter model could work for games. The now miserly looking target of $400,000 blew by quickly…
Often the origin tale of a developer can be just as interesting as the games they develop. Long time readers on here will know that I’ve got a soft spot…