I couldn’t tell you why I never got into the Hitman series. It’s not something I’ve deliberately avoided, no I think it’s more that I’ve always had something else to play at the time it was released and, by the time I’d finished whatever I was playing, it was on to the next biggest and best title. However I have one particular friend who is…quite fond of the series and has been relentless in his pursuit to get me to try it out. So, with January not providing any much in the way of new games to play, I figured it was finally time to give the series a go, starting with Hitman 2.

This seems to have been a pretty good place to start because the story of Hitman 2 (which for the purposes of this review also includes Hitman since I played through all of those missions as well) fleshes out a lot of the background of the characters. You are Agent 47, a world renown assassin who works for the ICA: a shadowy contract killer organisation who works at the behest of the board. You and your handler Diana Burnwood are tasked with eliminating targets who pose a threat to your clients in one way or another. However as you complete your missions a pattern starts to emerge and it seems that your assassinations may be playing part in a larger game.

There really is no other game that can compare to the extraordinary amount of detail that’s crammed into each and every level of Hitman. Not only is every place bustling with numerous NPCs, many of which have their own dialogue and action sequences, the environments themselves will likely require multiple playthroughs in order for you to explore them completely. It really is quite incredible to just simply wander around the map to figure out all the different avenues that you have available to you, including the ones that may not have been intended by the game designers. On a purely visual basis the graphics aren’t exactly top tier however that’s made up for in spades with the attention that’s paid to every detail. Performance is also quite good, the game never missing a beat even on my now 4 year old PC.

Putting Hitman into a genre is a bit of a challenge as it borrows elements from many. The core mechanics are essential stealth, challenging you to find ways into various areas without being detected. Whilst I never really tried it there also seems to be a rather well developed third person shooter in there as well, at least that’s the only reason I can think of for the developers to include so many varied weapons in it. There’s also a puzzler element as well as whilst you can likely conclude most missions by simply shooting your target in the head there are many more nuanced ways to eliminate them but doing so will likely require a little digging and out of the box thinking in order to accomplish. There’s also a bunch of different modes in the game that I never tried either so there’s likely other mechanics as well that I personally haven’t experienced. Suffice to say there’s a lot to unpack in Hitman and I can see why it’s one of the few games that’s managed to do well with the episodic model: there’s just so much damn content in each mission.

The stealth is done exceptionally well, even if it is comically unrealistic with some things. NPCs will generally react negatively to behaviour that’s out of character for your current disguise, whether that be walking into places you shouldn’t be in or performing an action that wouldn’t be expected of you. There’s the typical awareness meter which functions as you’d expect it to: enemies further away taking longer to recognise you and those close up being able to recognise you instantly. There’s also the usual mix of stealth mechanics mixed in (hiding in bushes, distracting them with items, etc.) which all work well. Your main challenge is usually hiding the bodies of people whose clothes you’ve stolen which is easy enough, if you can find a place to hide them. Of course you’re very likely to stuff these things up so saving and reloading constantly quickly becomes the name of the game, that is if you’re chasing a high score of course.

Most of the time the system seems fair however it’s not immune to glitching out and behaving in strange and unpredictable ways. Certain actions can seemingly be traced back directly to you even if there’s no witnesses. One mission in particular I hid out of view and shot some gas canisters to eliminate my target. Apparently everyone of the guards nearby was able to trace where those shots came from instantly, altering everyone. There’s also times when NPCs will walk into areas that they’ve never pathed into before, all for the purpose of finding that body that you didn’t hide in a dumpster or closet. Some actions also count as murdering someone when they probably shouldn’t, like dragging someone through a small puddle or pushing them over a small railing. Of course once you know about these nuances of the stealth system you can work around them but it can be rather frustrating to have a Silent Assassin run ruined by some behaviour that you couldn’t predict and can’t fix since you didn’t save before you committed a certain action.

I predominantly played the mission stories and I have to say, whilst there’s probably a lot more to discover in replaying it without them, I had a great time just following them along. To be sure it can make some of the supposedly most difficult missions trivial but they provide a good introduction to the mechanics of the level, it’s layout and how you might go about certain things. Of course not all of them are completely straightforward and you can often find yourself in the middle of completing one without even realising it. There was one level (the Swedish banker one) where I stumbled onto the cameraman mission story without the game telling me I was on it. So what ensued was my own take on it which, honestly, was just as much fun as the other directed ones. I didn’t go back and replay any of the missions though, nor have I done any of the elusive targets, as there was more than enough content for me in just a single play through alone.

The stealth system isn’t the only thing to glitch out unfortunately as there are numerous other things that can go belly up if certain conditions are met. NPCs routines can get messed up for any number of reasons, which can sometimes mean locking you out of a particular mission objective. I had one of my targets get stuck in a loop pathing up and down a set of stairs constantly and no amount of reloads could bring him around. I have to assume that this was because I’d set up for one mission whilst attempting to complete another one which sent the AI spare. I eventually worked around it by luring him out with a trail of coins and guns, but even after that he didn’t resume his original routine. I was still able to complete the mission, just not in the way I wanted to. It’s somewhat understandable given each level’s size but it can still be frustrating to have your run ruined by glitchy mechanics.

Even though this is my first Hitman game I quite liked the story and the developers did a great job of providing background for all the characters. To be sure there are bits I’m likely missing (although my friend did give me a little insight into some of the earlier games) but even coming in at this late juncture I didn’t feel the need to reach for Wikipedia articles or plot summaries in order to understand everyone’s motivations. I was a little disappointed that they didn’t have the budget for cutscenes in between the Hitman 2 missions, instead opting for animated still shots, but they at least kept the same amount of dialogue and character development in them meaning the story could still progress. It’s a slightly cliche plotline but it’s still quite enjoyable, heck it’s likely because it’s cliche that it’s so much fun.

Hitman was a series I’d left on the shelf for a long time but I don’t think I will be any longer. The game’s flagship feature is its incredibly well crafted levels, brimming with detail at every corner. This goes hand in hand with well designed stealth mechanics, ensuring that not two playthroughs of the same level are likely to be the same. The mission stories are great for people like me, ones that tend towards wanting a guided experience but also love to experiment every now and then. The cliche story is thoroughly enjoyable, even to someone like myself who has no history with the franchise. Overall I have to say I wasn’t expecting to enjoy playing Hitman as much as I had enjoyed watching people play it on YouTube but I very much welcome the surprise.

Rating: 9.0/10

Hitman 2 is available on PC, Xbox One and PlayStation 4 right now for $84.95. Game was played on the PC with a total of 15 hours playtime and 20% of the achievements unlocked.

About the Author

David Klemke

David is an avid gamer and technology enthusiast in Australia. He got his first taste for both of those passions when his father, a radio engineer from the University of Melbourne, gave him an old DOS box to play games on.

View All Articles